If I play Golem at the back, and they rush with Ice Spirit Goblin Barrel in the opposite lane, yes I can play Bandit eWiz to practically take away all the damage, but that also means that my opponent will just counter my Golem with Inferno Tower.
In this case it might be a better play to just Zap the Barrel, suffer damage but also have enough to overwhelm your opponents Inferno Tower. Overall when they punish after your Golem play, you need to think smartly, nullify damage cheaply and try to use your troops in a way that will survive and counterpush. With the middle Pump placement, miners can be countered easily.
The only way for them to take out your Pump is with spells. However it can be troublesome when your Pump is behind your crown towers, and they decide to Miner. Remember, although you used 6 Elixir on your Pump, a full Pump is a potential 8 Elixir sitting there…. So protect it guys. However if your opponent does not Lightning Pump, you could be in a very good position. This is the situation, you have a Pump down, you have suffered 3 Hog hits, but you have a defensive card that Golem - Poundering Call - Poundering Call 20 Min Ahead (Cassette that your opponent will have to react to.
Whatever your opponent uses to react to your stray card, you can ignore it and just play Golem at the back. You are now ahead in Elixir by an absolute mile, since you have a Pump and they were forced to react to your stray card!
Lets get back on track and talk about what to do to prevent being punished by Hog when you play Golem. The only time this might be acceptable is if you are playing Golem on the damaged crown Tower side, Album) your opponent to have to split the damage between your crown towers if they choose to punish you. Otherwise, against Hog I will typically wait for them to have used their Hog offensively, or even to punish my Pump. If your opponent refuses to use his Hog….
Unfortunately for us, P. A is rampant in the current meta, and the fact of Golem - Poundering Call - Poundering Call 20 Min Ahead (Cassette matter is, every deck out there has a counter deck. However there are ways to outplay P. Against P. A beatdown decks your opponent is going to have to end up playing P. In this case, you can either play Golem at the back of the opposite lane, and possibly trade towers, or you can let the P.
A travel a bit further, then play your Golem on the same side as the P. This allows you to take out their P. However there will be many occasions where your opponent is playing P. A Hog, or P. A Miner, and they will refuse to play P. In this case you just have to go for a Golem push. An ideal situation is where you would have built an Elixir lead with pumps, which allows you to overwhelm their P.
You have no choice but to try to take out the enemy P. A using your Inferno Dragon. Another thing you can do against an impenetrable P. A wall is to wait for them to use all their Elixir to counter your Golem, then rush the other lane with Mega Knight and other support units. However only do this as a last resort when you really see no way to counter their P. Inferno Tower and Dragon. All you have to do is get a bit of an Elixir lead, go in with the Golem and use your Zap to buy you enough time for your support units to overwhelm the enemy.
It uses a set of industrial wheels also shared with the Flatbed and the Packer. The vehicle's size and heavy weight leave it slightly inferior in terms of handling, but its top speed and Album) are very impressive for a truck of this size. Its turning radius is quite big due to Golem - Poundering Call - Poundering Call 20 Min Ahead (Cassette long wheelbase, however its heavy weight makes it very useful for ramming other cars off the road, and it is a very durable vehicle.
The Pounder is powered by what appears to be a V8 engine, coupled to a 4-speed gearbox and powering the rear wheels. Strangely, the engine model appears to use 8 spark plugs textures, suggesting it is a petrol engine untypical for a vehicle of this kind. This suggests that the engine can only be a petrol single-cam V8. Like the Flatbed and the Packer, the engine sound is somewhat similar to a diesel engine, which revs moderately high yet still lower than other trucks, such as the Benson and Police Riotand provides a significantly smooth engine sound, yet the roar produced from the engine can still be heard unlike the Album) vehicles, the Benson and Police Riot.
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